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AIOnCycleStart Property

Function to run when an AI cycle starts (before each update). Useful for interupting logic (i.e. when combat occurs). Return true here to skip this cycle.

Note Note
This is only currently supported for custom (flexible) AI schemes.

Boolean (default false) OnCycleStart(AI ai, int gameTime)

Namespace:  Mannequin.Bindings
Assembly:  Collapse (in Collapse.exe) Version: (
public Closure OnCycleStart { get; set; }

Property Value

Type: Closure
See Also