After the Collapse Mod Tools
After the Collapse Mod Tools
Mannequin.Bindings
Agent Class
AgentDeathInformation Class
AgentNeed Enumeration
AI Class
AIState Enumeration
AnimationType Enumeration
Armor Class
AsyncOperation Class
Bullet Class
Clutter Class
Color Class
Colors Class
Content Class
DeathReason Enumeration
Equippable Class
EquipSlot Enumeration
Event Class
EventListener Class
Events Enumeration
Expedition Class
ExpeditionEvent Class
ExpeditionEventEffect Enumeration
ExpeditionLength Enumeration
ExpeditionState Enumeration
Faction Class
FactionRelationship Enumeration
FactionType Enumeration
Game Class
GameStatus Enumeration
HTTP Class
Inventory Class
InventoryItem Class
IO Class
IOContext Enumeration
Item Class
ItemTag Enumeration
ItemType Enumeration
Job Class
JobResult Enumeration
Killable Interface
Living Class
Mannequin Class
MapArchetype Enumeration
PendingTimer Class
Point Class
Rectangle Class
Scene Class
SceneOptions Class
Song Class
Sound Class
Steamworks Class
SteamworksPersona Class
Tech Class
Texture Class
TextureDrawController Class
Theme Class
Tile Class
Timer Class
Trait Class
TraitEffect Enumeration
UI Class
UIButton Class
UIPanel Class
Weapon Class
WeaponDamageType Enumeration
WeaponType Enumeration
Zone Class
ZoneType Enumeration
FactionRelationship Enumeration
An enum describing the relationship with different factions.
Namespace:
Mannequin.Bindings
Assembly:
Collapse (in Collapse.exe) Version: 0.4.6.1290 (0.4.6.1290)
Syntax
C#
Copy
public
enum
FactionRelationship
Members
Member name
Value
Description
Ally
0
Allies.
Neutral
1
Neutral.
Hostile
2
Hostile.
NoSet
3
Not set.
See Also
Reference
Mannequin.Bindings Namespace
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