public class Scene
Thetype exposes the following members.
|Height|| Obsolete. |
The height of the Scene.
The name of this Scene.
|Width|| Obsolete. |
The width of the Scene.
Get all of the Agents in this scene.
Get a tile from a Scene.
Get a tile from a Scene. Consider using GetTile(Point) instead.
Get all of the Zones in this Scene.
Kill and dispose of this Scene. Will return to the main menu if there are no other Scenes.
Mark this Scene as the active Scene, i.e. the one the player is playing
Set a tile in a Scene.
|SetTile(Int32, Int32, Tile)|
Update this Scene's tiles. Must be called or any changes won't show.