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Scene Class

Create and manipulate Scenes.
Inheritance Hierarchy
SystemObject
  Mannequin.BindingsScene

Namespace:  Mannequin.Bindings
Assembly:  Collapse (in Collapse.exe) Version: 0.4.6.1290 (0.4.6.1290)
Syntax
C#
public class Scene

The Scene type exposes the following members.

Constructors
  NameDescription
Public methodScene
Create a Scene.
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Properties
  NameDescription
Public propertyHeight Obsolete.
The height of the Scene.
Public propertyName
The name of this Scene.
Public propertyWidth Obsolete.
The width of the Scene.
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Methods
  NameDescription
Public methodAddZone
Public methodGetAgents
Get all of the Agents in this scene.
Public methodGetTile(Point)
Get a tile from a Scene.
Public methodGetTile(Int32, Int32)
Get a tile from a Scene.

Consider using GetTile(Point) instead.

Public methodGetZones
Get all of the Zones in this Scene.
Public methodKill
Kill and dispose of this Scene. Will return to the main menu if there are no other Scenes.
Public methodSetActive
Mark this Scene as the active Scene, i.e. the one the player is playing
Public methodSetTile(Point, Tile)
Set a tile in a Scene.
Public methodSetTile(Int32, Int32, Tile)
Set a tile in a Scene.

Consider using SetTile(Point, Tile) instead.

Public methodUpdate
Update this Scene's tiles. Must be called or any changes won't show.
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See Also