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SceneOptions Class

Specify options for Scene generation.
Inheritance Hierarchy
SystemObject
  Mannequin.BindingsSceneOptions

Namespace:  Mannequin.Bindings
Assembly:  Collapse (in Collapse.exe) Version: 0.4.6.1290 (0.4.6.1290)
Syntax
C#
public class SceneOptions

The SceneOptions type exposes the following members.

Constructors
  NameDescription
Public methodSceneOptions
Initializes a new instance of the SceneOptions class
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Methods
  NameDescription
Public methodAddStartingEquipment
Add an InventoryItem to the equipment Survivors will receive when the Scene is initialized.
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Fields
  NameDescription
Public fieldBasicArmor
Whether Survivors should spawn with basic armor or not
Public fieldBasicWeapon
Whether Survivors should spawn with basic weapons or not
Public fieldDefaultEquip
The default equipment loadout for spawned Survivors.
Public fieldDisableEnemies
Whether enemies should be disabled entirely for this Scene or not.
Public fieldDisableWeather
Whether weather should be disabled entirely for this Scene or not.
Public fieldEventMan
The name of the event manager to use.
Public fieldForestry
The amount of trees that should be spawned.
Public fieldGroupName
The name of the Survivors group.
Public fieldHeight
The height of this map.
Public fieldLoot
The amount of loot that should be spawned.
Public fieldMapType
The type of map that should be generated. See MapArchetype
Public fieldParent
The Scene this configuration belongs to.
Public fieldSurvivorCount
The number of Survivors to automatically spawn.
Public fieldTerrainType
The type of terrain that should be generated.
Public fieldWidth
The width of this map.
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See Also