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Tech Class

Technology tree items
Inheritance Hierarchy

Namespace:  Mannequin.Bindings
Assembly:  Collapse (in Collapse.exe) Version: 0.4.6.1290 (0.4.6.1290)
Syntax
C#
public class Tech : Item

The Tech type exposes the following members.

Constructors
  NameDescription
Public methodTech
Get a tech from an asset name
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Properties
  NameDescription
Public propertyAvailableOnStartMenu
Whether this item is selectable from the starty menu or not
(Inherited from Item.)
Public propertyBaseResearchTime
The base research time for this Tech
Public propertyCanDrop
Whether this item can be dropped or not
(Inherited from Item.)
Public propertyDescription
The item's descripton
(Inherited from Item.)
Public propertyFileName (Inherited from Item.)
Public propertyInventoryTexture
The item's inventory texture.
(Inherited from Item.)
Public propertyIsCloned
Whether this item is a clone or not
(Inherited from Item.)
Public propertyIsStackable
Whether this item can be stacked or not
(Inherited from Item.)
Public propertyName
The item's name.
(Inherited from Item.)
Public propertyType
The item's ItemType.
(Inherited from Item.)
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Methods
  NameDescription
Public methodAddRequiredItem
Add required InventoryItem to research this Tech
Public methodAddTag
Add a tag to this item
(Inherited from Item.)
Public methodAddToGame
Add this item to the game.
Note Note
The item must be cloned first (if you're adding a new item to the game, you should clone it first anyway)
(Inherited from Item.)
Public methodClone
Clone this item, allowing you to save modifications as a new Item.
(Inherited from Item.)
Public methodHasTag
Whether this item has a tag.
(Inherited from Item.)
Public methodIsRequiredItem
Whether an InventoryItem is required to research this tech
Public methodRemoveRequiredItem
Remove required InventoryItem to research this tech
Public methodRemoveTag
Remove a tag from this item
(Inherited from Item.)
Public methodRequiredItems
Get a list of the required items to research this Tech
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See Also